Chris Van Noy-March // Compositing + DMP Artist
Chris Van Noy-March // Compositing + DMP Artist
  • Compositing
  • Matte Painting
  • Resume & Contact
  • About Me
  • Compositing
  • Matte Painting
  • Resume & Contact
  • About Me

Resume + Contact

Current Location - Sydney, Australia
Work Authorization - Australia (PR) Canada (PR), ​USA (Citizen)
LinkedIn: http://www.linkedin.com/in/chrisvnm
IMDB: ​www.imdb.com/name/nm9285120/


Work History:
Fin Design + Effects - Sydney (hybrid from Sydney, Australia) 
Compositing + DMP Artist: (September 2021 - present)
Projects:
Five Nights at Freddy's (2023)
The Creator (2023)
Extraction 2 (2023)
M3GAN (2023)
Roald Dahl's Matilda the Musical (2022)
Interceptor (2022)
La Brea - season 1 (2021)
  • Composite live action and CG elements into footage for film and episodic productions
  • DMP set Extensions, sequence panoramas, skydomes, environment enhancements

Bardel Entertainment - Vancouver (worked remote from Sydney, Australia) 
MATTE PAINTER: (July 2021 - September 2021)
Projects:
Ice Age: Adventures of Buckwild 
gen:LOCK (season 2)
  • Setup various sequence DMPs for Lighting/Comp teams
  • Published simplified elements for comp integration
  • Used Nuke, Maya, Photoshop for environment set extensions for multiple sequences

Atomic Cartoons - Vancouver 
MATTE PAINTER: (July 2019 - July 2021)
Projects:
Hello Ninja  (Season 1 and 2)  
Mighty Train Express (Season 1 thru 4)
Spidey and His Amazing Friends (Season 1)
  • Creating environments using 3d asset and image-based workflows
  • Painting 2D stylized for backgrounds in Photoshop
  • Developing Nuke gizmos/setups for lighters to use for environment integration
  • Used Maya, Katana, Houdini for environment set extension

Method Studios - Vancouver 
PAINT ARTIST: (June 2019 - July 22, 2019)
Projects:
Extraction //  For All Mankind //  Raising Dion
  • complex frame by frame stunt actor removals, wire/rig removals, cg asset integration for set/prop rebuild, camera projections for set reconstruction, clean plate generation
  • Repaired & additional roto from outsource deliveries for final (Raising Dion)

Digital Domain - Vancouver 
PAINT ARTIST: (February 2019 - March 31, 2019)
Project - Avengers: Endgame
  • Beauty and costume paint fixes, actor manipulation, stand-in prop removal, full body roto
  • Repaired outsource paint and roto deliveries for comp finals

Animal Logic - Vancouver 
DIGITAL MATTE PAINTER: (May 2018 - December 2018)
Projects:
The Lego Movie 2
Emmet's Holiday Short (2018)
  • Created environments using 3d asset and comp-based workflows
  • Paint touchups on top of comps to fine tune shot notes
  • Composited additional elements on top of final comps
  • Assisting department documentation of workflow methods and pipeline notes

Asyedeniz Gockin - Vancouver
FREELANCE COMPOSITING ARTIST: (April - May 2018)
Project: Tribute to Nirvana Music Video (currently unreleased)
- greenscreen removal, camera tracking, marker removal, color balancing

Animal Logic - Sydney
PAINT ARTIST: (August 2017 - January 2018)
Project - Peter Rabbit
  • Created clean plates for live action/cg hybrid film
    • set/prop rebuild, removed stunt crew, wires, reflections, markers, debris
  • Created hold out mattes of complex organic objects
    • trees, gardens, vegetation & full-body actors

ROTO/PAINT TRAINEE (May 2017 - June 2017)
Films used in training:
Great Gatsby, Harry Potter: Goblet of Fire, Sucker Punch, The Knowing, Australia, The Rover, 300

Learned industry-standard practices of roto & paint for high-end film/VFX under direct guidance of Animal Logic's Roto Department Supervisor
  • advanced projection techniques using Nuke's 3d system to develop clean plates, character/object roto, and plate restoration
  • gained hands-on experience of high-end film pipeline process
​
Lightwell Studio
COMPOSITING ARTIST:  Sydney, Australia (April 2017 - May 2017)
Project: Crown by V's Convict Hut Reconstruction Exhibit
  • Lighting, rendering, compositing for multipanel video installation of the archaeological efforts highlighting a region of Australia's typical convict housing construction from 1800s-early 1900s
​
​Gannett - Indianapolis, IN, USA (September 2012 - December 2016)
SENIOR DIGITAL MEDIA DESIGNER:  (December 2014-December 2016)
  • Lead Artist for Commercial & Email Campaign teams in both Indiana and Iowa design studio  locations
  • Created animated-interactive web advertisements for internal and external clients
  • ​Developed email campaigns, rich media experiences and responsive landing pages
  • Quality Control for new hires and client-supplied artwork
  • Performed complex photo manipulations for vendors and internal designers
  • Provided data tracking & reports on commercial clients for daytime & evening supervisors
  • Trained junior-mid level artists on animation workflows and rich media campaign pipeline 
IMAGE EDITING SPECIALIST (Sept 2012 - Dec 2014)
  • Color grade and roto photos for Gannett’s 80+ newspaper/commercial properties
  • Process special customer requests (photo manipulation, retouching)
  • Selected to be Creative Campaign Team Imaging Site Specialist (October 2014)​
    • handled advanced photo manipulation requests from internal advertising departments ​
      ​
Kuvera Partners
CG GENERALIST:  Los Angeles, California, USA (various, 2012 thru 2014)
Project: "Hannah's Maze of Mirrors" family attraction
  • Model fixes, lighting, rendering, animation, rigging, and compositing for the video shorts played at the entrances of each attraction exhibit
    • Myrtle Beach, South Carolina (January 2014 to May 2014)
    • Branson, Missouri (October 2013 to November 2013)
    • Pigeon Forge, Tennessee (March 2012 to May 2012)
      ​
Geomedia, Inc. 
CREATURE ANIMATOR: San Antonio, Texas, USA (May 2013 to June 2013)
​Project: "Dinosaurs Unearthed" Augmented Reality exhibit at the Witte Museum​
  • Animation of quadruped and theropod dinosaur animation cycles for Unity Engine implementation

Sasquatch, LLC - Indianapolis, Indiana, USA - (Feb 2012 to April 2012)
CREATURE ANIMATOR & CAMERA LAYOUT ARTIST:
Project: Piranahconda
  • worked with a small team for pitch viz on a b-movie featuring a giant anaconda/pirahna hybrid monster
    ​
ACM SIGGRAPH
(2008-2011, August 2013 - November 2018)
 SIGGRAPH Student Services (S3) Sub Committee
  •  XSV Program Liaison for conference  committees and students (Aug 2015 to Nov 2018)
    • ​Collaborate with conference planning committees to staff junior committee roles with former conference student volunteers
    • Sourced applications and conducted selection processes with committee chair
  •  Resume + Reel Review Program Coordinator ( Aug 2013 - Aug 2015)​​
    • Coordinated review sessions for students of ACM SIGGRAPH with industry professionals in person at the annual conferences and during scheduled online sessions

Indy Learning Centers - Indianapolis, Indiana, USA
Video Specialist (Advertising/Outreach Efforts) (June 2011-March 2012)
Notable Projects:​
  • Technical support and beta testing for the Online Tutoring Initiative
  • Developed the internal training materials for the Indianapolis Public School's Title 1 Division​

Multimedia Production Center at IUPUI
Indianapolis, Indiana, USA (August 2008-May 2011)

Graphic Designer
  • Developed and printed advertisements for student groups & university departments
  • Maintained hardware and troubleshot technical issues within the office
  • ACUI Region 8 & 9: 1st Prize: Student Poster Competition (Nov. 2010)
Interim Manager (May 2010)
  • Handled staff scheduling, supply orders, and assisted junior designers
  • Monitored and reported department project workloads/timelines​ for tracking and billing
Education:
  Purdue School of Engineering and Technology, at IUPUI
  •  Bachelor of Science in:
    Computer Graphics Technology (May 2011)
  •    GPA: 3.9     Dean's List (2007-2011)
CGMA - Matte Painting with Eric Bouffard (January-April 2019)
Technical Background:
Compositing/DMP Skills:
CG integration, camera projection, set extension, BG Prep, complex-organic roto, keying, tracking, degrain/regrain, lighting/rendering, image manipulation, color grading, light matching

Software:
Nuke, Maya, Photoshop, Mocha, UV Layout
Renderman, Arnold, Katana, Substance Painter
After Effects, Illustrator, Premiere
​Linux, Windows, Mac
Powered by Create your own unique website with customizable templates.